It would be pretty fantastic if I could reach into the virtual environment with my hand to flip a switch or turn a knob I’m sure it’s just a matter of time until that’s possible. More than once I lowered the flaps or turned the engine off because I pressed the wrong button accidentally. If you’ve got a headset on, there’s no way to know which button you’re pressing, unless you’ve memorized the layout. The other trick is that you have to learn how to control the plane completely by feel you can’t use the Oculus VR controllers with Flight Simulator, so you have to rely on a joystick and keyboard commands. I attempted a few barrel rolls in Flight Simulator, but for the most part kept things to slow and steady turns. I also got a bit dizzy if I moved the plane around too fast I’m a bit prone to motion sickness, as I discovered during my DJI FPV drone review. I also noticed that the headset would sometimes have trouble rendering a support pillar of the plane if I turned around too much, or came too close to where it was. It wasn’t perfect there was a bit of jitteriness here and there as the headset tried to keep up with the imagery outside the airplane. The headset even managed to show such intricacies as small scratches on the plane’s canopy and distortions of light as the Sun reflected off the glass. At first, I thought that the instrument dials were a bit fuzzy I then leaned forward, and they came into focus and gained detail. I gained a new appreciation for the details inside the cockpit, too the textures of the plastics, metals and leather seats all took on a new level of realism.
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